

The much-tattooed author/weight-trainer/punk-rocker Henry Rollins provides the voice of Griffin, and delivers almost all of his lines in an unwavering monotone, which is arguably how an embittered ex-cop would speak after serving ten hard years in prison for a frame-up job. It's not revolutionary in the least, unless you count the seamless transitions from FPS excitement to space-shootin' action, but Mace Griffin is packed with solid gameplay throughout. Once scheduled for release by Crave, which has since been relegated to the budget-SKU ranks, Mace Griffin: Bounty Hunter has migrated to Vivendi Universal, who have been increasingly more active in console games. Griffin is the anti-hero of a new game from Warthog, a British development studio you probably don't know created the trilogy of Colony Wars space-shooters for the PlayStation. (It's what happened to me when Lego launched its "Zach, the Lego Maniac" ad campaign and destroyed my love of life.) Calling a kid Mace Griffin is like calling him Dagger McKenzie or Morningstar Johnson you're dooming him to a childhood of relentless abuse and an adulthood of seething rage. Mace Griffin doesn't have quite as absurd a name as Max Payne or Duke Nukem, but he certainly reinforces my theory that violent names beget violent careers.
